
The GLA's primary objective accomplished, they now begin to invade a vulnerable Europe and create a new repressive state. This reaches its climax when the GLA overruns the USA’s European central command base in Stuttgart-Vaihingen, partially with the use of captured Chinese weaponry. Despite their lack of technology, the GLA succeeds in inflicting tremendous harm against the USA, by capturing an American particle uplink cannon which they then use to destroy the USS Ronald Reagan (splitting her in half from starboard to port, as shown in the game's cover) and infiltrating the US West Coast to steal toxins from a chemical storage facility. The GLA first attempts to reunite its splintered factions under Deathstrike's command, which it succeeds in doing after eliminating the defector Prince Kassad's forces in Egypt, and then begins a fervent mission to drive the Americans from Europe. Thrax, receives a boost in morale with the successful appointment of their new leader, General Mohmar "Deathstrike". In the GLA campaign, the GLA, though disappointed by the death of Dr. A swift strike by the USA, with the help of rogue GLA forces, succeeds in preventing this atrocity, and brings an end to "Dr. When the USA locates his base of operations, they discover that he is planning on launching several missiles loaded with this toxin at major population centers within the USA itself. Thrax" has been developing a more lethal variety of anthrax known as "Anthrax Gamma". As the campaign continues, the United States learns that a GLA general codenamed "Dr. The United States military retaliates quickly, destroying the launch platform, before the GLA can fire another missile. The plot behind the Zero Hour campaigns picks up where it left off at the end of the previous campaigns.Īt the beginning of the USA campaign, the Global Liberation Army (GLA) launches a biological weapon using a refitted Soyuz launch station from the captured Baikonur Cosmodrome in Kazakhstan at a USA military base located in Northern Europe.


Unlike the previous campaigns, which were noted by Command and Conquer fans for not having full motion video cinematic sequences during mission briefing, the Zero Hour campaigns return to that Command and Conquer tradition, each showing a live-action video of a news reporter of the respective side giving details about the situation behind the current mission. Zero Hour also contains 3 new campaigns of five missions each, one for each side, with their chronological order being USA first, GLA second, and China last.
